Persona 5
- YEAR
- 2017
- PLATFORM
- PS4 / PS3
- HOURS WASTED
- 117.4
The most confident game ever made, and it still made me go to bed at ten.
A Game That Believes In Itself
Nothing in this game is neutral. Not the pause menu, not the loading screens, not the font on the damage numbers. Somebody decided that the act of opening a submenu should have choreography, and then that decision was honored by every single person who touched the project for four years. You do not get that by accident. You get it because a team agreed on a tone and then refused, at every level, to blink.
The result is a seventy-hour RPG where the least interesting moment still looks like a poster. I have never seen another game sustain a visual identity this specific for this long without getting tired of itself.
The Complaints, For The Record
It is too long, and it knows the exact moment you noticed. Certain palaces overstay by a full dungeon's worth of corridors. A handful of confidants are written with an emotional intelligence that the rest of the game is clearly capable of and simply did not apply. And being told to go to sleep by a cat, on a night when the calendar has nothing else for you to do, remains one of the more baffling design choices in a game otherwise obsessed with respecting your time.
It spends seventy hours telling you to steal your own life back, then locks the door at ten in the evening.
The calendar is also, quietly, a difficulty setting nobody labels. Miss the wrong stat threshold in May and an entire relationship becomes unreachable by December, with no warning and no way back.
Eight Off
Almost none of that lands a scratch. The music is still in my head nine years later. The moment the plan turns over and you finally see what the game was actually doing is the best structural trick in the genre. The friendships are the point, the game knows the friendships are the point, and it never once treats that as beneath it.
So it sits just short of zero, and I want to be precise about why, because it is not the length — I would have taken more. It is the curfew. It is the invisible stat gate in May that quietly closes a door in December. It is the two or three confidants written at half the standard the rest of the game sets for itself. Small frictions, in the most deliberate game on this site.
It misses zero by a hair, and the hair is a cat telling me to go to sleep.