Persona 3 Reload
- YEAR
- 2024
- PLATFORM
- PC / PS5 / Xbox
- HOURS WASTED
- 95
A remake that fixed everything except the tower it makes you climb.
The Restoration Is Immaculate
Every quality-of-life complaint anyone has ever made about the original has been answered. You control the whole party. The interface is beautiful. Combat is fast, readable, and no longer actively fighting you. Somebody went through a twenty-year-old game with a list and quietly resolved all of it, and the result is the most playable version of this story that has ever existed.
Which makes it stranger that the central structure survived untouched.
Two Hundred Floors Of Nothing In Particular
Tartarus is still a randomly generated stairwell. Prettier now, better lit, scored beautifully — and still the same loop of clearing procedural corridors until a barrier lifts and the calendar lets you leave. The remake sanded every rough edge except the one that actually costs you time. Fifty hours of this game are spent in a building with no authored content in it.
It rebuilt the whole house and left the load-bearing grind exactly where it found it.
The other absence is harder to shrug off. The alternate protagonist route from the portable version is gone, and with it a substantial second reading of the same story. So is the epilogue, at launch, later sold back separately. For a release positioned as the definitive edition, the definitive edition was assembled by subtraction.
And a handful of the social links have aged in ways a full remake was perfectly positioned to address and simply chose not to, which reads less like preservation and more like flinching.
What It Still Gets Right
The ending. Obviously the ending. This is still the only game in the series with the nerve to build its entire mechanical vocabulary around mortality and then follow through on it, and the new presentation gives that landing more room than it has ever had. The last hour is untouchable.
So it sucks respectably. It is the best this story has looked and the least this story has been trusted, at the same time, and I would still hand it to someone who has never played it.